清晨7点,潮白河大桥上车流不息。家住河北省廊坊市大厂回族自治县、在北京市上班的李彤晖驶上厂通路,约40分钟后抵达单位。“以前上班得绕行武兴路或走京哈高速,不仅远,交通高峰期还特别堵。”李彤晖说,自从厂通路通车后,通勤时间缩短了近半小时。
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Because every interaction passes through runEffect, we can easily implement a redaction layer to scrub personally identifiable information, like credit card numbers or emails, before they ever hit the trace log.
I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.